

Free. QBox · QBCore · ESX.
Banking that behaves like banking. The ATM screen is drawn on the cash machine itself — PIN pad and all — and the cards in your players' pockets are real items with real limits.
The interface renders onto the machine's own screen, with a camera that frames it and your ped visibly working it. The PIN pad and the amount keypad are on the machine, not in a window floating over it. Four ATM props supported, camera tunable in-game.
Physical ox_inventory items. Hashed, salted PINs. Four tiers, each with its own daily withdrawal limit and its own price — both enforced, not decoration. One live card per account, so issuing a replacement cancels the old one wherever it is. Cards expire, and warn you first.
A normalized, indexed transaction table with cursor pagination — not a JSON blob in a longtext column. Your ten-thousandth transaction loads as fast as your first. Personal balances proxy the framework's own money column, so the bank UI never disagrees with the HUD.
Shared accounts with co-owners and per-member limits · player-owned business accounts · a full loan pipeline from application to write-off · signed finance agreements · closed weekly/monthly/yearly statements · money requests · job billing into society accounts · qb-management and esx_society compatibility · an admin economy dashboard · dark and light themes.
The schema installs itself — there's no SQL to import. Config, world locations, locales and both editable hook files stay editable after escrow. Migrates from Renewed-Banking automatically, history and all.
Requires: ox_lib, oxmysql, and one of qbx_core / qb-core / es_extended. Recommended: ox_inventory (physical cards), ox_target or qb-target.
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